![]() Prey is also 2x-3x as long as System Shock 2 or BioShock, depending on how thoroughly you explore Prey’s world. The change of scale has its pros and cons, but more on that later. The increased size comes with more focus on storytelling exploring Talos I research station and discovering how the crew members lived their lives and what befell them. It is a much larger game, much larger than the BioShocks even, taking slight cues from Dishonored’s level design with the amount of stealth capability and verticality. While the System Shock games (especially the second one) pursue an Alien inspired claustrophobic space horror setting, Arkane’s Prey goes another route. Chris Avellone was a writer for both games. There’s a character in the game called Commander Dahl – possibly a reference to Dhall from Planescape: Torment, one of the first characters you meet in the game (whereas Dahl is one of the last in Prey). ![]() Also, both Arkane’s Prey and Arx Fatalis are spiritual successors to Looking Glass Studios games – Prey is a System Shock successor and Arx Fatalis is an Ultima Underworld successor. The tabletop RPG “fatal fortress” is a reference to Arkane’s first game, Arx Fatalis, which literally translates from Latin into fatal fortress.One character talks about the Typhons infecting people with “black eggs” which is a SS2 reference as black eggs are an important quest-related entity in the game.Corrupt operators literally say “system shock”.Neuromods are reminiscent of a similar item in Bioshock.Psi hypos are straight out of System Shock.Grav shafts are straight out of System Shock, although not implemented as well as in SS2 due to the complete lack of control within them.“Looking Glass” technology is a reference to Looking Glass Studios, the creators of the System Shock series.Wrench being the starting weapon is a System Shock 2 reference.Like the System Shock games, it emphasizes exploration and environmental interaction with no forced hand holding and almost unlimited backtracking (BioShock is much weaker in this regard, also weaker in general)Īnd more specific references to System Shock and other games include:.RPG inspired gameplay leading to multiple playstyles much like System Shock 2 albeit without quite as much depth.Narrative design primarily revolves around audio logs left in the environment, along with thorough environmental storytelling.In all the Shock games you explore an oppressive, seemingly abandoned environment and must figure out what happened.The pacing is very similar – slow and methodical, dangerous and intense. System Shock 2 and Arkane’s Prey are Sci-Fi survival horror FPS games, following the “immersive sim” design ethos which emphasizes emergent gameplay – there are countless ways to interact with the world that spawns new gameplay mechanics, such as skill/ability based requirements to access parts of the levels, recycling, usable computers, usable door locks, usable power switches, etc.What does it have in common with the Shock games (namely System Shock 2), you ask? Here’s a list: ![]() While the “Prey” name is a literal fit for this game, it’s deceptive for anyone expecting something like Prey.Ī more appropriate name, added by a mod which is linked below. Hence why I personally refer to it as “Preyshock” (someone please come up with a better name in the comments, the original working title “Typhon” was certainly better). Arkane’s Prey is a slow paced, methodical survival horror FPS game focused on exploration and world interaction. ![]() That’s it, no story similarities and no real concrete gameplay similarities.
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